Möller, S., Antons, J.-N., Beyer, J., Egger, J., Núnez Castellar, E., Skorin-Kapov, L., Sužnjević, M., “Towards a New ITU-T Recommendation for Subjective Methods Evaluating Gaming QoE”, in: Proc. 7th Int. Workshop on Quality of Multimedia Experience (QoMEx 2015), May 27-29, GR-Costa Navarino, 2015.
2014
Beyer, J., Möller, S., “Gaming”, In: Quality of Experience. Springer International Publishing, pp. 367-381, 2014.
Beyer, J., & Möller, S., “Assessing the Impact of Game Type, Display Size and Network Delay on Mobile Gaming QoE”, PIK-Praxis der Informationsverarbeitung und Kommunikation, vol. 37(4), pp. 287-295, 2014.
Suznjevic, M.; Beyer, J.; Skorin-Kapov, L.; Moller, S.; Sorsa, N., “Towards understanding the relationship between game type and network traffic for cloud gaming”, in: Proc. IEEE International Conference on Multimedia and Expo Workshops (ICMEW), 14-18 July, 2014.
2013
S. Möller, D. Pommer, J. Beyer, J. Rake-Revelant, “Factors Influencing Gaming QoE: Lessons Learned from the Evaluation of Cloud Gaming Services”, in: Proc. 4th Int. Workshop on Perceptual Quality of Systems (PQS 2013), Vienna, 2-4 Sept, 173-177, 2013.
Möller, S., Schmidt, S., Beyer, J., “An Overview of Concepts and Evaluation Methods for Computer Gaming QoE”, in: Fifth Int. Workshop on Quality of Multimedia Experience 2013 (QoMEX 2013), Klagenfurt, 3-5 July, 236-241, 2013.