- Justus Beyer
- Richard Varbelow
- Jan-Niklas Antons
- Steffen Zander
Studying cloud gaming QoE, we found the video compression bitrate and the played game level to significantly influence the system’s feedback delay. We present a novel low-cost approach to accurately measure the latency between a user command and the system response using the popular Arduino microcontroller platform and conclude with lessons learned for future cloud gaming lab studies.
Beyer, J., Varbelow, R., Antons, J.-N., Zander, S., “A method for feedback delay measurement using a low-cost Arduino microcontroller”, in: Proc. 7th Int. Workshop on Quality of Multimedia Experience (QoMEx 2015), May 27-29, GR-Costa Navarino, 2015.
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