- Justus Beyer
- Richard Varbelow
- Jan-Niklas Antons
- Sebastian Möller
Subjective self-assessment is a frequently used method when it comes to Quality of Experience assessment in general. If correctly used a variety of scales can be applied to assess the quality of cloud gaming for different constructs such as experienced quality or flow. Besides self-assessment, physio-logical correlates are a promising method to measure the influ-ence of cloud gaming quality on the player without the inter-ruption introduced by the rating task. We present subjective and physiological results and lessons learned from a laboratory study in which 32 participants played a first person shooter game in a cloud gaming setup with varying levels of video quality caused by different video compression bitrates. We found that the video quality influenced the perceived quality, player experience, the valence rating, and the alpha frequency band power. It is shown that 1) subjective methods assess the quality variation and 2) physiological measures capture the influence on the player in terms of a reduced cognitive state. Taken together, test set-ups will benefit from a mixed methods approach in cloud gaming QoE testing.
Beyer, J., Varbelow, R., Antons, J.-N., Möller, S., “Using electroencephalography and subjective self-assessment to measure the influence of quality variations in cloud gaming”, in: Proc. 7th Int. Workshop on Quality of Multimedia Experience (QoMEx 2015), May 27-29, GR-Costa Navarino, 2015.
© 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.