Assessing the impact of Display Size, Game Type, and Usage Context on Mobile Gaming QoE

Assessing the impact of Display Size, Game Type, and Usage Context on Mobile Gaming QoE

Authors

  • Justus Beyer
  • Viktor Miruchna
  • Sebastian Möller

Abstract
In this paper we present results from the Quality of Experience (QoE) evaluation of two commercially available games on four different smartphones and tablets with screen sizes between 3.27” and 10.1”. The tests were conducted in a neutral lab and a simulated metro environment. Results show a considerable impact of display size on overall quality as well as four out of seven Player Experience dimensions. No significant impact of the usage context on gaming QoE was observed. Conclusions are drawn with respect to how experiments addressing gaming QoE should be set up to obtain generalizable results.

Citation
J. Beyer, V. Miruchna, S. Möller, “Assessing the Impact of Game Type, Display Size, and Usage Context on Mobile Gaming QoE”, in: Proc. 6th Int. Workshop on Quality of Multimedia Experience (QoMEX 2014), Sept. 18-20, Singapore, 2014.

Copyright notice
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